Ng-pce
Next-Generation Point-n-Click Engine
[edit]Introduction
[edit]NG-PCE is a modern Point & Click engine inspired by SCUMM, the engine Lucasart used to create games such as DOTT, Sam & Max HTR or CMI. NG-PCE has really been designed to become the next-generation successor to SCUMM, but with cool features such as easy cross-platform deployment, builtin object animation, modern assets and a big layer of abstraction in the scripting language.
To do so without reinventing everything, NG-PCE is based on PyCAPGE, an excellent Python-powered Point & Click engine. I love PyCAPGE, but as it is primarily an engine made for education, in my opinion it lacks some features necessary to create a "real" game and to make it really SCUMM-like.
That is why I decided to tinker with it a lot to perfectly fit my needs. I plan to implement:
- A full and clean separation between the main engine, the game logic and the scenes/interactions management
- A simple and intuitive descriptive scripting language to fasten game programming, called PCScript
- A set of tools for developers to make coding life easy
- Build tools to automatically compile your games for desktop, mobile and web
- Fully and easily customisable UI
- And a lot more !!
P.S. : I know NG-PCE is an ugly name, don't worry, this is a temporary name used while the engine is in developement.
It will get a very cool name once it will be released !